Oct 27, 2020 12:45 AM ET
iCrowd Newswire – Oct 27, 2020
The ‘ Digital Gaming market’ research report added by Report Ocean, is an in-depth analysis of the latest developments, market size, status, upcoming technologies, industry drivers, challenges, regulatory policies, with key company profiles and strategies of players. The research study provides market overview, Digital Gaming market definition, regional market opportunity, sales and revenue by region, manufacturing cost analysis, Industrial Chain, market effect factors analysis, Digital Gaming market size forecast, market data & Graphs and Statistics, Tables, Bar & Pie Charts, and many more for business intelligence.
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Global digital gaming market will reach $325.3 billion by 2026, growing by 11.9% annually over 2020-2026 owing to the growing need for digital games amid COVID-19 pandemic.
Highlighted with 85 tables and 85 figures, this 177-page report “Global Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Region: Trend Forecast and Growth Opportunity” is based on a holistic research of the entire global digital gaming market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2026 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
– Market Structure
– Growth Drivers
– Restraints and Challenges
– Emerging Product Trends & Market Opportunities
– Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global digital gaming market in every aspect of the classification from perspectives of Device, Platform, Audience, Business Mode, Distribution Channel, and Region.
Based on Device, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
Mobile Devices Based Gaming
– Other Mobile Devices
PC Based Gaming
– Boxed and Downloaded PC Games
– Browser PC Games
Console Units Based Gaming
Other Devices Based Gaming
Based on Platform, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
– Offline Gaming
– Cloud Gaming
– Online Gaming
Based on Audience, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
– Social Gamers
– Serious Gamers
– Core Gamers
Based on Business Mode, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
– Player to Player
Based on Distribution Channel, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
– Retail Channels
– Online Channels
Geographically, the following regions together with the listed national/local markets are fully investigated:
– APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
– Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
– North America (U.S., Canada, and Mexico)
– South America (Brazil, Columbia, Argentina, Rest of South America)
– MEA (Saudi Arabia, UAE, Egypt)
For each aforementioned region and country, detailed analysis and data for annual revenue are available for 2019-2026. The breakdown of all regional markets by country and split of key national markets by Device, Platform, and Business Model over the forecast years are also included.
The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Key Players (this may not be a complete list and extra companies can be added upon request):
Electronic Arts Inc
International Business Machines Corp
King Digital Entertainment Plc
Nintendo Co., Ltd.
Rockstar Games Inc
Samsung Electronics Co Ltd
Sega Games Co. Ltd
Tencent Holdings Ltd
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
Impact of COVID-19 on the Global Market
The research report compiled by Report Ocean offers the study of market opportunities and market impact that are created due to the COVID-19 pandemic. The detailed research report is focused upon all direct and indirect impact of COVID-19 with new product launches, pipeline analysis, supply chain overview, government regulations, strategies adopted by related market players and upcoming vaccines and drug status. Note – In order to provide more accurate market forecast, all our reports will be updated before delivery by considering the impact of COVID-19.(*If you have any special requirements, please let us know and we will offer you the report as you want.)
(Check Our Exclusive Offer: Ask for Discount to our Representative)
The Global Digital Gaming Market report provides the meticulously studied and evaluated data of the top industry players and their scope in the market by means of several analytical tools. The analytical tools such as Porters five forces analysis, feasibility study, SWOT analysis, and ROI analysis have been practiced reviewing the growth of the key players operating in the market.
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Key Points Covered in Digital Gaming Market Report: Study Explore COVID 19 Outbreak Impact Analysis
Table of Contents
List of Figures
List of Tables
Segmentation By Geography
Digital Gaming Market Characteristics
Supply Chain And Key Participants
Digital Gaming Market Size And Growth
Historic Market Growth, Value ($ Billion)
Drivers Of The Market
Restraints On The Market
Forecast Market Growth, Value ($ Billion)
Digital Gaming Global Market PESTEL Analysis by Political, Economic, Social, Technological, Environmental, Legal
Digital Gaming Customer Information
Brand Experience And Customer Support Influence Purchasing Decision
Digital Gaming Market, Regional And Country Analysis
Global Digital Gaming Market, , By Region, Value ($ Billion)
Global Digital Gaming Manufacturing Market, Historic And Forecast, Segmentation
Digital Gaming Market Overview
Global Digital Gaming Market Top Opportunities By Segment
Global Digital Gaming Market Top Opportunities By Country
Global Digital Gaming Market Strategies
Strategies based on market trends
Strategies Adopted By Leading Competitors
Copyright and Disclaimer
……..and view more in complete table of Contents
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