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The release of the game was exciting for Eichhorst, but it was somewhat overshadowed by another major life event. Eichhorst’s wife, Brandy Hehn,had been waiting four years for a kidney transplant. Five days before Groove Gunner’s release, they got the call that Hehn could finally receive one. The couple immediately had to travel to Saskatoon, where they waited at a hospital 12 hours to see if there was a match with the donor kidney — and there was.
“I’m still on a bit of an emotional high from that,” he said.
Eichhorst has still been able to savour the launch of Groove Gunner, and has also been busy watching streams of people playing and soaking up feedback. The game has launched in early access on Steam, meaning Eichhorst and Berger are still working towards the final version.
“We’re learning so much and thanks to them (the players), in a couple months the game is going to be just way above what it is right now,” said Eichhorst.
Groove Gunner comes with 15 different songs that run the gamut of music genres. Eichhorst said many rhythm games tend to favour electronic music, so they wanted to give players more variety. The game also comes with a song editor that allows players to import their own music.
BitCutter is sharing the revenue from the game with the artists who allowed their songs to be used.
This is the second game BitCutter has released on early access. The first is a multiplayer combat game called Balloonatics. The pair are planning to take what they’ve learned from Groove Gunner and also keep improving Balloonatics.